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3ds Max 2020 Essential Training

May 17, 2019

Learn the basic foundations of 3ds Max 2020

Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you're visualizing computer aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production. Learn to leverage the strengths of 3ds Max in modeling, animation, and rendering in this introductory training course. Author Aaron F. Ross leads you through the basics of the interface, core concepts, and techniques. After completing this course, you'll have a firm foundation upon which to build further skills in 3ds Max.

Learning objectives:

Application workspace and preferences
Navigating in viewports
Modeling with primitives and modifiers
Editable Poly modeling tools
Lighting with photometrics and daylight
Shading surfaces with materials
Mapping textures
Scene organization with Layers and Groups
Linking objects in hierarchies
Creating keyframes
Editing animation function curves
Rendering an image sequence


3ds Max: Tips, Tricks, and Techniques weekly series

June 19, 2017

3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics.

Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills.


3ds Max 2020 Essential Training

March 27, 2019

Learn the key features and techniques of 3ds Max 2020

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package, as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform modeling. Instructor Aaron F. Ross also shows how to construct hierarchies, add cameras and lights, animate with keyframes, and more.

Learning objectives:

Customizing the interface
Duplicating and collecting objects
Modeling with splines
Parametric modeling with modifiers
Polygon and subdivision surface modeling
Freeform modeling
Framing shots with cameras
Daylight and artificial lighting
Building materials
Mapping textures
Linking objects in hierarchies
Creating and editing keyframes
Rendering an image sequence


3ds Max 2019: Advanced Lighting

December 18, 2018

Learn advanced lighting techniques for 3ds Max 2019 and Arnold 5

Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other domains such as motion picture production. Author Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. You'll see how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light decay and atmospheres. By the end of the course, you’ll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.

Topics include:

Physical lighting and gamma correction
High dynamic range and exposure control
Global illumination
Exterior daylight
Image-based lighting
Advanced environment options
Geometric backdrops and material emission
Interior daylight
Importing photometric data
Studio lighting
Spot light image projection
Atmospheric effects


3ds Max 2019: Advanced Materials

December 18, 2018

Learn advanced material techniques for 3ds Max 2019

Physically-based rendering (PBR) simulates the way light works in the real world. It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Author Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as Substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.

Topics include:

Streamlining material editor workflow
Managing assets
Referencing materials with Xrefs
Rendering the Physical Material
Controlling highlights with Roughness
Directing reflections and refractions
Simulating translucency and scattering
Building a shading network
Combining and color correcting maps
Baking maps with Render to Texture
Procedural mapping
Using relief maps: bump, normal, and displacement


Product and Architectural Visualization Techniques

April 24, 2018

Learn the essential techniques to present computer aided designs in print, video, and the web.

CAD has revolutionized the design process, and computer graphics empowers designers and artists to visualize their work in ways never before possible. Design visualization applies to many different fields, including architecture and interior design, manufacturing, engineering, science, media, and entertainment. In this course, you'll learn the core concepts and methods for presenting computer aided designs in their best light. We'll take an overview of aesthetic and technical best practices for visualizing 3D designs in print, video, and the web. The course covers general techniques of computer graphic imaging relevant to design visualization, including lighting, virtual photography, image manipulation, and animation. You'll see how to present 3D models effectively and with aesthetic appeal, helping your designs stand out in presentations, reviews, marketing or advertising materials.

Topics include:

Choosing a visualization app
Managing assets
Shading with materials and textures
Daylighting, practical lighting, and studio lighting
Lightbox and macro photography
Vehicles and large scale objects
Architecture and interior design
Technical illustrations
Rendering passes and light groups
Rendering for print, prepress and broadcast
Animating turntables and orbits
Rigging and animating a walkthrough


3ds Max 2019 Essential Training

March 23, 2018

Learn what you need to know to use 3ds Max 2019 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygon modeling, as well as materials, lighting, and keyframe animation.

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.

Topics include:

Customizing the interface
Selecting, duplicating, and editing objects
Modeling with splines
Parametric modeling with the Modifier Stack
Polygon and subdivision surface modeling
Freeform sculpting
Framing shots with cameras
Lighting with photometrics and daylight
Building materials
Mapping textures
Linking objects in hierarchies
Creating and editing keyframes
Rendering an image sequence


Maya 2018: Bifrost Fluids

November 8, 2017

Render realistic animated liquids in Maya with the Bifrost fluid dynamics engine and the Arnold renderer.

Bifrost for Maya 2018 includes many welcome updates to the liquid simulation plugin, Bifrost Fluids. This course takes an overview of simulating liquids in Bifrost and rendering in Arnold. With Maya 2018.1, Arnold supports exciting new ways to render fluids in better fidelity without heavy mesh caches. For convincing materials, we extract fluid dynamics data such as vorticity and apply it in an Arnold shading network. To finish our exploration of fluids, we take a look at Bifrost Foam, which generates secondary particles from the main fluid.

Topics include:

Understanding Bifrost
Analyzing the node structure
Emitting from a polygon mesh
Colliding with a polygon mesh
Adding velocity, friction, and drag with Motion Fields
Optimizing space and time accuracy
Caching simulations
Meshing and exporting liquids
Render-time meshing in Arnold
Applying channel data to Arnold shaders
Generating Foam from a liquid
Rendering and shading Foam in Arnold


Maya: Rendering with Arnold 5

July 31, 2017

The Arnold renderer in Maya makes photorealism easier than ever. Learn to light, shade, and render using Arnold’s powerful tools in this course, Arnold Rendering In Maya.

Arnold is the default high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Arnold’s physically-based rendering accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 5.

Topics include:

Arnold rendering concepts
Lighting with Maya and Arnold lights
Controlling exposure
Filtering light with Gobo
Light attenuation with Decay
Image-based lighting with Skydome
Daylight simulation with Physical Sky
Arnold Standard Surface material attributes
Mapping material attributes
Rendering refractions with Transmission
Shading effects such as Ambient Occlusion and Vertex Color
Mesh subdivision and displacement at render time
Camera effects such as Fisheye and Depth of Field
Animation image sequence rendering


3ds Max: Rendering with Arnold

June 5, 2017

The Arnold renderer in 3ds Max makes photorealism easier than ever. Learn to light, shade, and render using Arnold’s powerful tools in this course, 3ds Max: Rendering with Arnold.

Arnold is a high-quality rendering engine in 3ds Max 2018. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. The physically-based rendering of Arnold accurately simulates light in the real world, but allows the breaking of physical laws to achieve artistic styles. This course is an overview of the core features of Arnold for lighting, materials, and rendering in 3ds Max.

Topics include:

Arnold rendering concepts
Arnold lights such as quad, spot, and distant
Modifying Arnold object properties
Filtering light with the gobo filter modifier
Image-based lighting with Skydome
Daylight simulation with Physical Sky
Arnold Standard Surface material parameters
Diffuse, opacity, and bump mapping
Rendering refractions with Transmission
Building an Arnold shading network
Test rendering with utility map
Mesh subdivision and displacement at render time
Atmospheric perspective with scene environment fog
Rendering a spherical environment with VR Camera


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