Up and Running with Plant Factory
December 20, 2015
PlantFactory is a revolutionary 3D vegetation modeling, animation, and rendering software package. Plants and trees created in PlantFactory can be exported to almost any 3D application (including 3ds Max, Maya, and CINEMA 4D) and are fully rigged and textured. Wind-animated plants can be exported as fully rigged meshes. That way, you can fine-tune the plant animation directly inside your preferred application.
In these tutorials, Aaron F. Ross shows how to get started with PlantFactory. He'll cover modeling plants and trees, sculpting plants from components, editing plant parameters, adding materials and animation effects, and rendering the results. Plus, learn how to use PlantFactory's powerful node graph to control individual properties and generate plants procedurally.
Installing and customizing PlantFactory
Creating plant segments with the Add tool Editing and blending segments
Working with nodes in the graph
Loading and editing materials
Rendering plant images
Sculpting with the Draw tool
Modeling with the node graph
Applying wind effects
Exporting and importing plant models
After Effects Cheat Sheet
October 16, 2015
Here's a handy list of the most useful shortcuts for After Effects, including many important ones that may be new to you such as adding expressions, purging memory and scratch disk, and replacing selected footage in a layer.
Up and Running In VUE
September 2, 2015
Creating convincing natural environments is no longer a challenge with VUE, the program used to model and render the photorealistic backdrops seen in blockbuster movies like Avatar. It's a standalone program that integrates seamlessly with many major 3D applications via optional plugins. In this course, you'll see how easy it is to create photorealistic environments in VUE.
Author Aaron F. Ross covers sculpting and procedurally generating terrains, adding realistic lighting and atmospherics, and creating thousands or even millions of natural objects such as rocks and plants in an instant with EcoSystems. With VUE's powerful tools and Aaron's instruction, you'll have everything you need to start building landscapes, oceans, atmospheres, ecosystems, and other realistic digital worlds.
Navigating the interface
Adjusting sunlight and clouds
Generating procedural terrains
Adding water, rocks, and plants
Rendering your VUE environments
3ds Max 2016 Essential Training
May 26, 2015
Start creating advanced 3D models and animation with 3ds Max 2016. Learn the most suitable techniques for modeling prop, character, and environment objects, from splines and NURBS to polygonal and subdivision surface modeling. Then find out how to construct hierarchies, animate with keyframes, shape function curves, and assign constraints. Author Aaron F. Ross also provides an overview of setting up cameras, lighting scenes within a simple studio setup, and constructing materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.
Note: This course updates our 3ds Max 2015 Essential Training to work with the 2016 interface and file formats.
Navigating the interface and viewports
Understanding the Modifier Stack
Modeling with polygons and subdivision surfaces
Modeling with splines and NURBS
Linking objects in hierarchies
Modeling for motion graphics
Framing shots with cameras
Creating and editing keyframes
Controlling lights and shadows
Texturing with bitmaps and procedurals
Painting objects with Viewport Canvas
Rendering a sequence
Adding special effects with mental ray
Maya 2016 New Features
April 27, 2015
Autodesk Maya has a well-deserved reputation for power and depth. With Maya 2016, that reputation is certainly borne out by many spectacular new features. The most immediately apparent upgrade is a streamlined user interface that's more efficient and more aesthetically pleasing. Nearly every aspect of 3D animation receives major enhancements in this version, including tools for sculpting, rigging, materials, rendering, and interoperability. Performance and workflow are improved in multiple areas, making Maya's usability better than ever.
Navigating the new interface
Customizing the keyboard with the new Hotkey Editor
Adjusting attributes with In-View Editors
Accelerating mesh and material performance
Using the Game Exporter
Controlling renders with Color Management
Editing materials with the new Hypershade
Creating single-mesh Blend Shapes
Exploring the new Sculpting tools
Manipulating UVs with Brush tools
Skinning with Delta Mush
Instancing geometry with Xgen
Visualizing Motion Trails in screen space
Animating Soft Body dynamics with nucleus
Simulating liquids with Bifröst