3ds Max 2017 New Features
April 19, 2016
What's new in 3ds Max 2017? The new user interface is key: flatter and faster than before. 3ds Max 2017 also introduces the Autodesk Raytracer (ART), a physically based renderer for photorealistic stills. Aaron F. Ross covers these features plus many others, explaining what to expect and how to use the new asset management, modeling, animation, materials, and rendering tools.
New viewport display menus
Using the standalone Asset Library
Visualizing Computational Fluid Dynamics
Exporting to Print Studio for 3D printing
Saving models and animation with the Game Exporter
Building complex objects with new Booleans
Modeling and mapping with new TextPlus primitive
Editing keyframes with new Curve Editor tools
Applying Skin weights with Voxel and Heatmap solvers
Mapping spline textures with ShapeMap
Simulating surfaces with Physical Material
Rendering with ART
Rendering in the cloud with A360
3ds Max 2017 Essential Training
April 19, 2016
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. 3ds Max 2017 Essential Training covers "Max" from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.
Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also provides an overview of materials and texture mapping as well as the rendering options in 3ds Max 2017, including the new Autodesk Raytracer (ART) renderer.
Customizing and configuring the interface
Selecting, duplicating, and editing objects
Working with Sub-objects in the Modifier stack
Polygonal and subdivision surface modeling
Modeling with splines and NURBS
Linking objects in hierarchies
Framing shots with cameras
Creating and editing keyframes
Controlling lights and shadows
Up and Running with Plant Factory
December 20, 2015
PlantFactory is a revolutionary 3D vegetation modeling, animation, and rendering software package. Plants and trees created in PlantFactory can be exported to almost any 3D application (including 3ds Max, Maya, and CINEMA 4D) and are fully rigged and textured. Wind-animated plants can be exported as fully rigged meshes. That way, you can fine-tune the plant animation directly inside your preferred application.
In these tutorials, Aaron F. Ross shows how to get started with PlantFactory. He'll cover modeling plants and trees, sculpting plants from components, editing plant parameters, adding materials and animation effects, and rendering the results. Plus, learn how to use PlantFactory's powerful node graph to control individual properties and generate plants procedurally.
Installing and customizing PlantFactory
Creating plant segments with the Add tool Editing and blending segments
Working with nodes in the graph
Loading and editing materials
Rendering plant images
Sculpting with the Draw tool
Modeling with the node graph
Applying wind effects
Exporting and importing plant models
After Effects Cheat Sheet
October 16, 2015
Here's a handy list of the most useful shortcuts for After Effects, including many important ones that may be new to you such as adding expressions, purging memory and scratch disk, and replacing selected footage in a layer.
Up and Running In VUE
September 2, 2015
Creating convincing natural environments is no longer a challenge with VUE, the program used to model and render the photorealistic backdrops seen in blockbuster movies like Avatar. It's a standalone program that integrates seamlessly with many major 3D applications via optional plugins. In this course, you'll see how easy it is to create photorealistic environments in VUE.
Author Aaron F. Ross covers sculpting and procedurally generating terrains, adding realistic lighting and atmospherics, and creating thousands or even millions of natural objects such as rocks and plants in an instant with EcoSystems. With VUE's powerful tools and Aaron's instruction, you'll have everything you need to start building landscapes, oceans, atmospheres, ecosystems, and other realistic digital worlds.
Navigating the interface
Adjusting sunlight and clouds
Generating procedural terrains
Adding water, rocks, and plants
Rendering your VUE environments