In this series of 14 free videos, we use various polygon tools to model a piece of furniture. Our design is inspired by reference images from the real world. Over the course of the two-hour series, we explore the following learning outcomes:
Project Folders
Scene Layout
Editable Spline
Extrude and Sweep Modifiers
Editable Poly
Loft Compound Object
Basic Materials
Supplemental material:
Lesson Notes
Lesson Notes complement tutorials. They reduce complex multi-stage procedures in 3ds Max to short bullet points. Brief explanations reinforce key concepts. The outline format helps learners focus on the content, rather than spend a lot of time reading. To access Lesson Notes, you need to join the guild.
Here is a sample of the Lesson Notes:
- Scene setup
- File > Set Project Folder
- Customize > Units Setup > Display Units Setup
- Change to Fractional Inches (or whatever)
- Do not change the System Unit Setup
- Grid
- Right-click on any magnet icon
- In Home Grid tab
- Grid Spacing: 1”
- Major Lines Every Nth Grid Line: 12
- Perspective View Grid Extent: 24
- Save
- 3D forms from 2D Shapes
- Seat base: Extrude
- Top view: Create a Rectangle
- Center on origin, especially X axis
- Front
of model is facing in the negative Y direction
- In
Top viewport, model faces toward bottom of screen
- Right-click
> Convert > Convert to Editable Spline
- Convert to Editable destroys primitive parameters such as Length
- Delete
one Segment at back of chair
- Right-click
magnet icon, enable Snap to Vertex
- Create Arc
- Select Rectangle, Attach Arc
- Weld vertices
- Create > Helpers > Tape
- Pin Stack while moving Tape Target
- Transform Sub-objects to shape the seat base
- Apply Extrude Modifier
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