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We think our tutorials are some of the best you'll find anywhere. We don't just show you how to push buttons. Clear, concise explanations accompany our precise step-by-step instructions. Along the way, we point out common pitfalls and reveal obscure industry techniques. Our goal is to help you achieve a deeper understanding of the craft, so you can be more creative.
Digital Arts Guild is growing. We are adding new content almost every day, so check back often. Right now, we're happy to offer the following written tutorials.
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Written by Aaron F. Ross
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In this tutorial, you'll learn the basics of working with Local coordinates. World coordinates are the XYZ axes of the world, also known as the Home Grid or the Construction Grid. Local coordinates are the XYZ axes of each object.
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Written by Aaron F. Ross
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In this tutorial, you'll learn to use the Text primitive and the Bevel modifier to create a 3D logo. 3ds Max makes it easy to create 3D text for motion graphics. The Bevel modifier gives you a lot of control over the look of the 3D text. For example, it can have angled or rounded sides.
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Written by Aaron F. Ross
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Objects such as table legs and wine glasses are best modeled using a technique called a surface of revolution. A 2D spline curve is revolved around a central axis to create a surface. In 3ds Max, this is achieved through a modifier called Lathe. As you may know, a lathe in the real world is a machine that cuts a spinning piece of wood or metal.
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