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3ds Max Maya
 
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Author Aaron F. Ross
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3ds Max and Maya Integration

December 9, 2014

Maya and 3ds Max are two of the most widely used commercial software packages for 3D graphics. Artists and studios commonly leverage the strengths of both toolsets, resulting in production pipelines that use more than one package. Whether you're switching to one of these programs, using both at the same time, or simply need to move assets back and forth, this course illustrates invaluable techniques and best practices for integrating these two powerful Autodesk applications. Aaron F. Ross shows how to manage assets, harmonize the interfaces and preferences, and transfer data, materials, and scenes, making the transition between Maya and 3ds Max as seamless as possible.

Topics include:

Managing and tracking assets
Setting up a shared texture library
Streamlining user interfaces
Using Maya Mode hotkeys in 3ds Max
Harmonizing scene units and frame rates
Rendering procedural textures to bitmaps
Translating scenes with the FBX file format
Correcting materials, lighting, and surfaces
Using the Send To command
Baking animation to keyframes
Saving a Geometry Cache
Distilling complex animation with Alembic


Dynamic Simulations with Bullet Physics in Maya

October 16, 2014

Visual effects designers and video game artists often need to animate complex scenes containing physical simulations. The Bullet dynamics solver, an open-source physics engine, is a great solution, and it replaces Maya's legacy rigid-body and soft-body toolsets. Fast and efficient, Bullet is highly optimized and integrated into the existing Maya toolset. In this course, Aaron F. Ross shows how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects. Learn how to create simulations with polygon objects; work with dynamic and passive rigid bodies; integrate dynamics with keyframes, constraints, and soft bodies; and use rigid sets to create breakage simulations. Aaron will also show how to leverage Alembic data for faster baking, caching, and importing and exporting.

Topics include:

Loading the Bullet plugins
Creating static and dynamic bodies
Adjusting solver attributes
Integrating keyframes
Creating and transforming constraints
Creating rigid sets
Holding set members together with a Glue constraint
Creating soft bodies
Baking a soft-body simulation
Inflating a soft body with Pressure


Creating Product Shots in Maya

May 22, 2014

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.

Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.

Topics include:

Understanding the scene layout, hierarchy, and display layers
Working with mia_material_x
Creating and optimizing mental ray area lights
Generating reflections with self-illuminated white cards
Providing indirect illumination with Final Gathering
Image-based lighting with high dynamic range files
Rendering to a 32-bit file format
Saving material and lighting components to render passes
Adding ambient occlusion
Layering and color correction in After Effects


Creating Product Shots in 3ds Max

May 22, 2014

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max. Aaron F. Ross leads you through the entire production workflow, starting with a prebuilt CAD model. Once the model is imported and the scene is organized for 3ds Max, Aaron shows how to create Arch & Design materials, construct several different lighting setups, render in mental ray, and color correct in Adobe After Effects. Explore the power of 3ds Max to present your product renderings in their best light.

Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.

Topics include:

Importing solid models as 3ds Max body objects
Working with the scene layout, hierarchy, and display layers
Building Arch & Design materials
Creating area and photometric lights
Setting exposure control
Optimizing indirect illumination with Final Gather
Image-based lighting with high dynamic range files
Lighting with self-illuminated geometry
Rendering to high dynamic range
Saving render passes with Render Elements
Adding ambient occlusion
Layering and color correction in After Effects


Cinematography in Maya

March 12, 2014

While Maya's cameras offer you a tremendous amount of creative freedom (even more than real-world cameras), their controls can be complex. This course helps you learn how to expertly adjust them. Aaron F. Ross covers viewport display, controlling orthographic cameras, framing shots, editing with the Camera Sequencer, simple and compound camera moves, and many different special effects. Start now and learn how to expertly position and animate cameras in your Maya projects and give your audience a window into your 3D world.

Topics include:

Getting the most out of viewport cameras
Controlling camera attributes such as clipping planes
Setting display options such as Resolution Gate
Adjusting focal length and field of view
Previz editing with the Camera Sequencer
Setting rotation order for predictable camera animation
Animating simple camera moves such as pan and dolly
Mastering compound moves such as crane and handheld shots
Understanding the Film Back attributes
Achieving isometric and tilt-shift effects
Projecting a texture from a camera
Rendering depth-of-field and rack-focus effects


Maya Tips and Tricks

February 16, 2014

Do you want to make working in Maya easier and more efficient? This collection of over 40 tips and tricks will help you work smarter, not harder. Aaron F. Ross shares his productivity tips for creating, merging, and archiving projects, customizing the interface, and adjusting preferences to set up Maya just the way you like it. Learn how to enable versioning and define hotkeys that will place often hidden commands right at your fingertips. Plus, Aaron will show you how to integrate with other applications, optimize Maya's performance, create scene References and Proxies, and lay out heavy scenes with Scene Assemblies.

Topics include:

Asset management
Customizing the user interface
Setting options for new scenes
Versioning scenes
Importing, exporting, and sending scenes to other applications
Loading and unloading modules and plugins
Referencing files
Managing heavy scenes with Scene Assembly


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