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3ds Max Maya
 
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3ds Max 2019 Essential Training

March 23, 2018

Learn what you need to know to use 3ds Max 2019 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygon modeling, as well as materials, lighting, and keyframe animation.

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.

Topics include:

Customizing the interface
Selecting, duplicating, and editing objects
Modeling with splines
Parametric modeling with the Modifier Stack
Polygon and subdivision surface modeling
Freeform sculpting
Framing shots with cameras
Lighting with photometrics and daylight
Building materials
Mapping textures
Linking objects in hierarchies
Creating and editing keyframes
Rendering an image sequence


Maya 2018: Bifrost Fluids

November 8, 2017

Render realistic animated liquids in Maya with the Bifrost fluid dynamics engine and the Arnold renderer.

Bifrost for Maya 2018 includes many welcome updates to the liquid simulation plugin, Bifrost Fluids. This course takes an overview of simulating liquids in Bifrost and rendering in Arnold. With Maya 2018.1, Arnold supports exciting new ways to render fluids in better fidelity without heavy mesh caches. For convincing materials, we extract fluid dynamics data such as vorticity and apply it in an Arnold shading network. To finish our exploration of fluids, we take a look at Bifrost Foam, which generates secondary particles from the main fluid.

Topics include:

Understanding Bifrost
Analyzing the node structure
Emitting from a polygon mesh
Colliding with a polygon mesh
Adding velocity, friction, and drag with Motion Fields
Optimizing space and time accuracy
Caching simulations
Meshing and exporting liquids
Render-time meshing in Arnold
Applying channel data to Arnold shaders
Generating Foam from a liquid
Rendering and shading Foam in Arnold


Maya: Rendering with Arnold 5

July 31, 2017

The Arnold renderer in Maya makes photorealism easier than ever. Learn to light, shade, and render using Arnold’s powerful tools in this course, Arnold Rendering In Maya.

Arnold is the default high-quality rendering engine in Maya. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. Arnold’s physically-based rendering accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 5.

Topics include:

Arnold rendering concepts
Lighting with Maya and Arnold lights
Controlling exposure
Filtering light with Gobo
Light attenuation with Decay
Image-based lighting with Skydome
Daylight simulation with Physical Sky
Arnold Standard Surface material attributes
Mapping material attributes
Rendering refractions with Transmission
Shading effects such as Ambient Occlusion and Vertex Color
Mesh subdivision and displacement at render time
Camera effects such as Fisheye and Depth of Field
Animation image sequence rendering


3ds Max: Rendering with Arnold (2017)

June 5, 2017

The Arnold renderer in 3ds Max makes photorealism easier than ever. Learn to light, shade, and render using Arnold’s powerful tools in this course, 3ds Max: Rendering with Arnold.

Arnold is a high-quality rendering engine in 3ds Max 2018. Realistic rendering is easier than ever with this brute force Monte Carlo ray tracer. The physically-based rendering of Arnold accurately simulates light in the real world, but allows the breaking of physical laws to achieve artistic styles. This course is an overview of the core features of Arnold for lighting, materials, and rendering in 3ds Max.

Topics include:

Arnold rendering concepts
Arnold lights such as quad, spot, and distant
Modifying Arnold object properties
Filtering light with the gobo filter modifier
Image-based lighting with Skydome
Daylight simulation with Physical Sky
Arnold Standard Surface material parameters
Diffuse, opacity, and bump mapping
Rendering refractions with Transmission
Building an Arnold shading network
Test rendering with utility map
Mesh subdivision and displacement at render time
Atmospheric perspective with scene environment fog
Rendering a spherical environment with VR Camera


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